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Answer by DoctorWhy
Instantiating an object during the game is fine as far as I know. I beleive Unity handles making sure you don't reload the model every time, but instead just adds a new character to a list of objects....
View ArticleAnswer by Seth-Bergman
well, you don't need to be using PlayerPrefs, that's more for saving game data between sessions. If you create a static var, that won't be lost when you change scenes. var player : Transform; static...
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